PM3.6 - Game & Watch - Subaction - LandingFallSpecial_1

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Stats

IASA: 32
Subaction Index: 0x67

Scripts

Main

  1. ArticleRemove(2)
  2. UnknownEvent { namespace: 0x10, code: 0xc, unk1: 0x0, arguments: [Value(6), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24 })] }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(0.0)
  2. SoundEffectOther1(4521)

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 1 }
  3. Rumble { unk1: 22, unk2: 0 }